Medics handed over health packs as support (your health no longer automatically regenerates), while a man's torso was bombed to smithereens in glorious technicolour. Buildings were razed to the ground by mortar fire, while the bodies of fallen soldiers were dragged to safety through fields of dismembered limbs. Activision assaulted viewers of the the hands-off demo with expertly choreographed set pieces and wince-worthy headshots. While far from perfect, BF1's mature approach to recreating a century-old conflict remains refreshingly different.Ī similarly "grounded, human, and intimate" campaign is promised for Call of Duty WWII, although it's hard to see where the bombast and spectacle of Activison's E3 demo fits into that. Behind every shot and every death was a reminder that war should rarely be celebrated. BF1's campaign balanced its glorification of wartime violence with a deeply personal story. EA's Battlefield 1, which is set in WW1, did a fine job of moving back to a historical setting, because it did so in a novel way. The trouble with revisiting WW2, a setting adopted by dozens of different games over the years, is that it's hard to avoid treading water. That's why we now have Call of Duty WWII, a return to the "boots on the ground gameplay" of the original CoD trilogy and to its WWII setting. But video games are just as susceptible to the fickle tastes and short memories of the fleshy humans that buy them as films, fashion, and TV shows. Some, like CoD, even looked to the future. With only a few notable exceptions- Call of Duty: World at War and Battlefield 1942 spring to mind-shooters have stuck with the modern setting. It was 2007 when, after a decade of beach-storming and butterfly bombs, Infinity Ward called time on the World War II shooter with the release of Call of Duty 4: Modern Warfare.
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